Design for
human
creatures

Experience design
Creative direction
UX strategy

I love being a user-centric designer. It is the meeting point for so many fascinating disciplines; cultural understanding, human-centric thinking, life span design, 3 dimensional form, applied technology, aesthetics, empathy, industrial production, material science, and marketing, just to name a few. I enjoy working as collaborator, advocate, creative translator & insight finder. 

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My passion and focus is dedicated to building campaigns, products and services to help consumers live a more rewarding life. Today great design is both the table stakes for engaged commerce & an enduring contribution to our shared cultural identities. We must design to add meaning & delightful spirit, but build for longevity & responsible recapture.

 

Experience design

Core to the practice is empathy for both the user and the means of production. We must target solutions that address the lived friction for humans who will use your product. Match that to your ability to make and maintain those solutions. Designing for the real world is the balance of insight, idea, and execution.

Systems thinking • User-centric design • Experience mapping • Production design • User testing • Design for production • Organization design

Ideas are easy, the right ideas and how to pull them off, thats when things get interesting.

Brand/ marketing strategy • Audience research • Campaign concepting • Marketing+sales assets • Advertising • Content

Creative direction

I prefer “creative” the adjective to the noun, but it is a long standing convention that I can live with. Brand / marketing ideas and executions are about building a world for your audience to step into and have a walk around. Any good creative idea is just a jumping off place for a multitude of expressions across messaging, experiences, and media.

UX
strategy

Isn’t every creative act really experience design? The principles for physical and digital UX are nearly identical. In the built world we tap more directly into the emotional lives of our audiences. While in the digital world we access metrics and analytics to guide the goal setting in district ways. Either way its is one part theater and one part behavior economics – the fun stuff.

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Flow analysis • Journey mapping •Persona creations • Path design • Micro copy • Spacial design • Campaign design • System design

Explore samples & case studies

 
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“Always freak the genre”

- my mom